![]() ![]() However, playing Cyberpunk 2077 now I can see where the developers should have taken the sequel. Though, admittedly, I didn't know at the time what they could have done to meet those high expectations and I wondered whether the whole Deus Ex/Cyberpunk ‘everything is horrible’ pastiche had run its course. The premise for the second game had to be invented against the backdrop of the first game and I fear they painted themselves into a corner. Source: WCCFtech.Īt the time it felt like they didn’t know where to take the franchise, a theory given credence by the fact they admitted during the development of the first game that they had no plans for a sequel in mind. This combined with some marketing controversies at launch resulted in drastically less sales than the original and the franchise put on ice, with the studio, Eidos Montreal, being moved onto Tomb Raider. The gameplay was criticised as being too similar, the AI too simple, the world not open enough, and it was theorised that the game had had content cut out due to how short the game was. The expectation that the Deus Ex: Mankind Divided would be a show stopper where high, and while the game initially saw good critical reception, it didn’t have a long shelf life. RPGs such as Mass Effect, Dragon Age, Skyrim, and Bioshock raised the bar considerably. I would argue that in the five years between the first and second games, other titles adopted parts of the Deus Ex formula and did these effectively, effectively raising the bar.Īrkane delivered a better immersive sim in Dishonoured and Dishonoured 2, the open world genre exploded with Grand Theft Auto, Watch Dogs, The Witcher 3, and Fallout. It was a pretty game, albeit very heavy on the yellow filter, and while not purely open world it had open world sections that missions were set in allowing that level of freedom to explore and approach things on your own terms.įast forward to the sequel launched in 2016, and we got something that was largely the same - only slightly different - but which didn't impress. I went fully non-lethal and got the achievement for not killing anyone in the game - certainly the video game achievement I’m most proud of in life. When Deus Ex was first rebooted in 2011, it was a very enjoyable game, had a compelling story, a cyberpunk world, and RPG mechanics that allowed you to chose your own preferred approach. ![]() It’s that ability to stalk your target but also be able hack things in the environment that I find incredibly immersive. To take the comparisons further, it's Hitman with more Watch Dogs, or Watch Dogs with more Hitman. They are the missions where I have a sandbox to sneak in and slowly pick off targets one-by-one, explore the area through backdoors and service vents, and hack my way through computers, turrets, and cameras. These parts of the game are reminiscent of 2011's Deus Ex: Human Revolution. What has stuck out to me is the specific parts of the game I enjoy the most in other words, the parts I look forward to and hope every single mission is like. Now that CD Projekt Red’s Cyberpunk 2077 is out of 'early access' I’ve been diving in and throughly enjoying the game.
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